**Slay the Spire 2: The Fall of the Doormaker and the Emergence of Aeonglass**
*Slay the Spire 2* has recently released its largest beta update to date, version 0.105.0, bringing a plethora of balance modifications, bug resolutions, and fresh content. Among these alterations, one notable change is the elimination of the contentious boss, Doormaker.
### The Backstory of Doormaker
The Doormaker had sparked intense debate among the community following its redesign in the initial beta branch update published in late March. This revamp introduced a multi-phase mechanic that drained players’ cards, restricted their drawing capabilities, and raised card expenses. These modifications faced considerable backlash, especially from players in China, leading to the game being subjected to review-bombing on several occasions.
Despite developer Mega Crit’s initial claim that the Doormaker was statistically the least challenging Act 3 boss, the negative reception led to a reassessment of its presence. Mega Crit’s official patch notes clarify that the choice to eliminate Doormaker was due to its intricacy, stating, “While Doormaker had intriguing micro-decisions in the battle, he exceeded the complexity threshold of what we desire and had persistent issues. We concluded that starting afresh would allow us to achieve what we genuinely want for an Act 3 boss.”
### Presenting Aeonglass: The New Act 3 Boss
In lieu of the Doormaker, players will now face the boss Aeonglass. Early feedback indicates that Aeonglass offers a distinct challenge, introducing a unique mechanic that incorporates a “Wither” status card into players’ decks after they play their fourth non-status card. This card requires 1 energy to utilize and deals 2 damage if retained in hand at the end of the turn. Aeonglass also alternates between applying the Ebb debuff—which lowers the player’s strength and dexterity—and enhancing its own strength.
Initial encounters suggest that Aeonglass might be less formidable than expected, especially for characters like Defect and Regent, who can effectively utilize status cards. Nonetheless, the developers have indicated that this is just a “fresh start,” suggesting that further modifications will be implemented in upcoming patches to improve the boss encounter experience.
### Changes Specific to Characters
The recent patch has also brought significant modifications for various characters, particularly Defect and Regent. Defect has emerged as a key beneficiary in this update, with substantial buffs, such as an increase in Hyperbeam’s damage from 28 to 36, and Shatter now activating all orbs twice. Tesla Coil has also been improved to trigger lightning orbs twice. In contrast, Regent experienced minor buffs and nerfs, while Silent’s Blade of Ink faced a damage reduction from +2 to +1, despite remaining a formidable choice.
### Introduction of the Bestiary
Another thrilling addition to *Slay the Spire 2* is the introduction of the Bestiary. Players can now utilize this feature to browse artwork of monsters, although animations and flavor text are still forthcoming and will be included in future updates.
### In Closing
In conclusion, patch 0.105.0 signifies a notable transformation in *Slay the Spire 2*, as the removal of Doormaker and the introduction of Aeonglass set the stage for new gameplay experiences. The patch strikes a balance of character updates and new content while reflecting the developers’ desire to shape a game that aligns with their vision, rather than one solely dictated by player criticism. As Mega Crit continues to enhance *Slay the Spire 2*, players look forward to further updates and the possible return of cherished features like the Doormaker, albeit in a reimagined format.